# TODO write an operator- for vec3 # TODO use x[0] x[1] x[2] instead of x y z ? # it would be good to have transparent unions / aliases within a struct # can I get brace to do this? 8) # TODO rename these headers to: # b/graphics.h # b/math.h # (and add b/time.h) # Add a "b.h" (or just "b"?) that includes all the normal headers, for simplicity? # TODO give brace a nicer syntax for const and not-const reference args # (and const / non-const reference return types too I guess) # TODO get brace to predeclare all functions (and structs and classes) using brace_header or similar, not hard. # 1. declare all structs (no def though) # 2. declare all functions # 3. define all structs # 4. declare all variables ? # 5. define all functions # TODO why is my STL code so ugly? # TODO reimplement poly_angle3_to_poly_vec3 as a generic `map' function # but can't call it map due to STL calling their dicts `map'. :( # maybe call it vector_map or something work out how to profile C / C++ code - record number of function calls per function - time how long each function takes in a separate program ??? - look for existing profiling programs center-on-land function (again) keyboard / mouse navigation use bzip2 to compress the data for transfer over internet ?